Visual Effects

vfxAssemble - What Happened

vfxAssemble Wraps

The vfxAssemble campaign finished on 10th November and we’d like to give a big shout out to all those who took part in it. Thanks to all of you out there who believed in it!Also, a very special thanks to everyone in the VFX branch committee, our VFX branch chair Joe Pavlo, and the BECTU Branch rep Paul Evans and everyone else who worked on vfxAssemble for their tireless efforts to make our industry a better place for every one of us.While we didn’t reach 50% membership at any of the four big London VFX facilities: (Double Negative, Framestore, ILM and MPC), hundreds and hundreds of you did believe in a better vfx industry and did sign up for vfxAssemble.

What Have We Achieved?

Because of all of you, vfxAssemble has started conversations and raised awareness and we are now a stronger VFX union than before. The VFX branch of BECTU is now the biggest and most active visual effects union anywhere in the world!Building a movement isn’t easy and it doesn’t happen overnight and it certainly takes a lot of work. We’re hoping that a whole bunch of you that got inspired by the vfxAssemble campaign will join the union now and become active in helping to grow this movement.Even when the progress is in small steps, it’s plain for all to see that what we are doing is moving things forward, changing attitudes and changing our industry for the better. One movement at a time, one campaign at a time, we are creating a space for the VFX union.

Going Forward

What we who have joined the union envisage in the not too distant future is an industry where VFX workers don’t have to lead unsociable and unhealthy lives. Where women working in the industry are not victims of geek sexism and an equal voice and equal pay isn’t left to chance. Where a juniors pay doesn’t average out to below the living wage because of unlimited unpaid overtime. Where film credits are guaranteed for those who work on the visual effects. Where more experienced artists do not have to fear being singled out and blacklisted for wanting a better and fairer industry. Where vfx workers can feel confident that their skills and experience are valued by the London visual effects industry. Where they can all feel that the industry they work for is also working for them.

We Want To Hear From You

The revolutionary vfxAssemble crowdsourcing model for union recruitment has been a huge leap forward for unionisation in our industry. We think the idea that people can pledge to join the union without signing up until enough of their colleagues pledge to join too is a brilliant strategy and we are going to keep working at it and refining it until we are successful. The light bulb is a great idea  In fact, it's become symbolic of all great ideas, but Thomas Edison made a lot of light bulbs that didn't work before he got it right. We're going to keep working at this until we get it right too! Help us make it even better next time around by taking the survey.We don't know how long it will take but full unionisation of visual effects is inevitable. The truth is, in the short time that the VFX union has been active we have seen marked improvements in the workplace and the London VFX industry has never been busier. There’s no need to fear unionisation. We are already making things better and it will be only be a matter of time before VFX workers across London collectively choose to assemble a majority to take our industry to the next level and help make it better and stronger for everyone.Until then, and beyond, it’s never too late to sign up!

No Credit? Star Trek's Beyond leaves two-thirds of VFX Artists off end Credits.

It's official. Star Trek's opening weekend Box Office pulled in around $182 million coinciding with the franchise's 50th anniversary. One of the heaviest Visual Effects films of the summer, it's no surprise that the VFX community here in London pulled off awe-inspiring visuals for this blockbuster, but artists expecting a bit of starlight and Hollywood spectacle are likely to be disappointed.  We've heard that two-thirds of the hardworking individuals for this film didn't get the opportunity to see their name on the big screen.It is rumored that Paramount originally only initially wanted to give 100 credits, and Double Negative, the lead VFX house on this, pegged them up to a little over 300 names to split between London, Vancouver, Singapore and Mumbai. For a team of nearly 900 artists, it's just another notch on the growing divide felt between the treatment of the rest of Hollywood and the visual effects industry.Double Negative's valiant efforts still leave a crushing blow for the artists left out.  As one of the few non unionized Hollywood workforces we are often at the bottom of the credit list, almost tacked on as an afterthought, while assistants to the assistants and catering names come up ahead of us.  It is the power of the Hollywood unions that has ensured their members don't get left out.The union negotiations with Hollywood studios are the reason why other film industries get higher billing and a long credit list.Why are we being left out?  With digital reels, it would cost no extra money to add extra lines to include VFX crew in the credits. It's another slap in the face, showing how under-represented and under-appreciated we VFX artists are in an industry when it's often OUR shots that brings in an audience and profits to Hollywood Studios.

VFX's Annual General Meeting

The Most Important VFX Meeting of the Year!

  • It's your time to decide. Come to our Annual General Meeting next Wednesday and hear about what BREXIT could mean for VFX.
  • Vote and decide on next year's important issues and choose who represents you as committee members.
  • Most importantly help lead the discussion and become one of the committee members yourself!

All VFX employees welcome! All you have to do is sign-up HERE



To nominate yourself or another union member for the committee please email all nominations to Paul Evans <pevans@bectu.org.uk> by 5pm on June 19. All positions open for nominations and vote including: Branch Chair, Vice Chair, Secretary, Communications or just general committee member.

VFX News

Visual Effects News and Stories from Around the Web

16 Directors Redefining the 21st Century Blockbuster

Phil Lord and Chris Miller, Joe and Anthony Russo, JJ Abrams, Jennifer Lee. Jon Favreau, Zack Snyder, David Yates, Matt Reeves, James Gunn, Gareth Edwards, Colin Trevorrow, Patty Jenkins, Joss Whedon, Matthew Vaughn

FXGuide fxpodcast #303: UK Union update

We discuss the latest info about UK visual effects artists who are seeking union representation. Joe Pavlo (artist) and Paul Evans (BECTU) are our guests. Unpaid overtime, fear, social media, how to organize, collusion, opting out of overtime... just a few of the things Joe and Paul discuss with our Jeff Heusser

Ray Harryhausen's Jason and the Argonauts

With 1963 primitive graphics technology, How was this skeleton animations fights achieved?

First Look At Spiderman Concept Art From Captain America: Civil War 

Check out a batch of concept art for Spider-Man from the Captain America: Civil War Art of the Movie book, which is now available.

Eye candy trumps plot in ‘Alice Through the Looking Glass’

A trippy showcase for the latest visual effects wizardry, “Alice Through the Looking Glass” takes us on another adventure that is long on twee but short on story.

Judge Certifies Class in Animators' Anti-Poaching Scheme Lawsuit

VFX workers claim Disney, Pixar, DreamWorks and others conspired to keep wages low by promising not to poach one another's employees.

'X-Men: Apocalypse': Solid premise can't uphold the franchise's ponderous weight

http://www.examiner.com/review/x-men-apocalypse-solid-premise-can-t-uphold-the-franchise-s-ponderous-weight

‘Warcraft’ Featurette Highlights The Technology Called 'Haircraft'

A featurette was released to showcase how much time and effort went into the making of this film specifically on the visual effects.

‘Teenage Mutant Ninja Turtles: Out of the Shadows’ Clip Features Absolutely Zero Turtles

Humans: the unsung heroes of the first Teenage Mutant Ninja Turtles reboot.

Here's how the big battle from last night’s 'Game of Thrones' looks without visual effects

HBO released a visual effects breakdown of the big cave battle beyond the wall as part of its "Anatomy of a Scene" series. The seven-minute video reveals how the climactic battle, and its haunting final moment with Hodor, came to life. 

Come along to our weekly Thursday VFX Lunchmeet

Every Thursday from 1-2pm at the Jurassic Church (St. Anne's, Wardour Street - nr. Shatesbury Avenue) Grab a sandwich or some sushi, sit on the grass, soak up a little sunshine and chat about what's happening in the world of London VFX - look for the green flag!

1:00-2:00pm every Thursday

The Jurassic Church

(St. Anne's, Wardour Street - nr. Shaftesbury Avenue)

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UK VFX Union featured on fxguide podcast!

fxguideIconPaul Evans, the BECTU national official for the vfx branch and Joe Pavlo, the vfx branch chair had a chat with Jeff Heuser from the fxguide podcast to talk about their work in the UK to establish a Visual Effects Union. A lot of ground was covered from the explosive growth of the vfx union in the UK over the last year, to some of the issues facing people working in the visual effects industry and a look ahead at the future of the union in the visual effects industry.listen to the episode here:

fxpodcast #303: UK Union update

We discuss the latest info about UK visual effects artists who are seeking union representation. Joe Pavlo (artist) and Paul Evans (BECTU) are our guests. Unpaid overtime, fear, social media, how to organize, collusion, opting out of overtime... just a few of the things Joe and Paul discuss with our Jeff Heusser

also available to download in iTunes

Inspired? Why not come along to the Thursday VFX LunchMeet every week from 1-2pm in the courtyard at St. Anne's Church, Wardour Street (nr. Shaftesbury Avenue) and find our more about the vfx union - or just cut to the chase and join the union right now!

VFX Branch wins award!

IMG_9647At the BECTU National Conference over the weekend, the Visual Effects Branch was honoured with the Roger Bolton Memorial Award. It's basically the unions "branch of the year" award and it was presented to members of the committee at the conference in recognition of our record breaking recruitment over the last year and our recognition campaigns at MPC and Framestore!Come along to our Thursday VFX Lunchmeet today from 1-2pm at Jurassic Church (St. Anne's, Wardour Street - nr. Shatesbury Avenue) so we can give each other high fives and pats on the back! Grab a sandwich or some sushi, sit on the grass, soak up a little sunshine and chat about what's happening in the world of London VFX!

1:00-2:00pm Thursday

The Jurassic Church

(St. Anne's, Wardour Street - nr. Shaftesbury Avenue)

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Thursday VFX Lunchmeet back at the Jurassic Church today!

With London weather, you've gotta be prepared to grab some sunshine at a moments notice! Spring seems to be finally here and the weather is gorgeous, so we're moving the Thursday Lunchmeet back to the courtyard at St. Anne's Church on Wardour Street (a.k.a. The Jurassic Church)!

1:00-2:00 Thursday at The Jurassic Church

(St. Anne's, Wardour Street, nr. Shaftesbury Ave.)

 Grab a sandwich or some sushi, sit on the grass, soak up a little sunshine and chat about what's happening in the world of London VFX! Come along and tell us what you think about your experiences with the HourlyRateCalculator! It's going to be a beautiful day, and I'm promised the T-Rex will behave itself and stay in the enclosure the entire time. 

1:00-2:00pm Thursday at

The Jurassic Church

(St. Anne's, Wardour Street)

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We are going to be here this Thursday and every Thursday to help connect and motivate people who work in London visual effects! 

See you there! Bring along a friend! Make new friends! The VFX Union can only work for you when you get involved!

Look for the green flag!

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VFXForum Living Wage calculator for Nuke!

UPDATED! Now works in Nuke, Maya, Houdini and anything that uses Python!

Is unpaid overtime driving down your hourly rate below the Living Wage?

One of the problems with unpaid overtime in the visual effects industry is that although we frequently work an extra hour or two (or six!), very few of us stop and think about the effect on our wages. It never occurs to most people that an extra 2 hours in the evening effectively means being paid 20% less per hour!For example, if someone is on an annual salary of £20K and they are working 40 hours per week, that works out to £9.62 per hour. This is OK. This VFX employee is earning just above the London Living Wage for the hours they put in at work.But what if that same person on £20K ends up working an extra 20 hours of unpaid overtime one week? At this point, they are not only making well below the London Living Wage at £6.41 per hour, but now they are earning below the National Living Wage and that is actually illegal.BECTU campaigns for every worker in the UK's profitable Film and TV industries to be paid the London Living Wage (£9.40 per hour) as an absolute minimum and if people are being paid less than that because of unpaid overtime, we'd like to know about it.It is illegal for you to be earning less than the National Living Wage which is currently £7.20 for people aged 25 and over or £6.70 for people aged 21-24. If you are earning less than this, then please let BECTU know. BECTU can help to take legal steps to ensure that employees are earning at least the National Living Wage and we will do it without identifying you personally.

So now for the fun bit...

Would you like a quick and easy way to calculate what you're making per hour after factoring in unpaid overtime? We've knocked together a little Nuke script which will make calculating your hourly rate easy peasy lemon squeezy!Download the text for our HourlyRateCalculator and copy/paste it in to your Nuke script. It will look like this:Screen Shot 2016-04-30 at 15.03.01Simply enter your annual salary and the hours you work per weekScreen Shot 2016-04-30 at 15.30.28 Load it in to the Viewer to see your calculated hourly rate.Screen Shot 2016-05-03 at 10.37.32 There you go! I hope you all find this little Nuke script useful and illuminating. Play around with it. Try out different values for your salary and hours and see what comes out. The HourlyRateCalculator can be a valuable tool for people at all levels of experience and pay grades. Maybe that extra £2K they're offering you to promote you to Lead on the next show is not going to be all that great once you factor in all the free overtime the facility will be expecting!Please feel free to share this script with anyone and everyone in VFX. Go ahead and install it in your Nuke Plug Ins so you can check your hours any time you need to!

Update 1! Now available to download as a .nk file from Nukepedia!

Download the HourlyRateCalculator here!Screen Shot 2016-05-04 at 23.35.07

Update 2! Here is the same calculator as a Python script - which you can use in Nuke, Maya, Houdini and other Python friendly apps!

HourlyRateCalculator (Python)screenshot1

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Take the VFXforum Poll!

[polldaddy poll=9403364] 

Large BECTU survey points to serious concerns from MPC's visual effects workers

full article on BECTU's website here

Bare necessities missing for VFX workers at MPC

“Moving Picture Company appears to encapsulate everything that is wrong with employment in UK VFX in microcosm” says BECTU, the media and entertainment union.In a large-scale survey of people who have worked at London's Moving Picture Company (MPC), conducted in the week leading up to the UK premiere ofJungle Book, BECTU has found a workforce, both past and present, that has serious concerns about the company's coercive working culture, with widespread complaints from world-class VFX artists about pressures to work excessive unpaid overtime.In late 2015, BECTU started actively recruiting at MPC, which provided VFX services on Jungle Book.  In campaigning for union recognition, members were taken aback by management's hostility to this move; recruitment literature was removed and discussion about the union was banned in staff forums. Thankfully, part of the company's attempts to keep the union out resulted in small improvements to management attitudes towards their staff, but - as BECTU's survey shows - significant concerns remain.In particular, members were conscious of unfair pressure resulting from the company's culture of short-term contracts. MPC has an employee-profile that dramatically contradicts UK Screen's claims that "91% of the UK VFX workforce have a permanent contract."

Short term contracts increase workplace pressures

Instead, MPC appears to have an overwhelming preference for short-term contracts, with a surprising number of individual respondents (in free-text comments) making a direct link between this and the climate of pressure from managers, particularly on unpaid overtime.Significant numbers of staff were prepared to say that:

  • MPC is not interested in a fair dialogue with independently-minded employees
  • they have little faith in the 'Crew Forum' as a means of resolving problems fairly (current employees were significantly sceptical)
  • work-life balance for VFX artists at MPC is often very bad.

There were widespread fears around:

  • refusing to work unpaid overtime
  • raising legitimate grievances with management
  • management finding out about individuals' BECTU membership.

There was a significant number of respondents who complained of "unwelcome pressure" or feeling harassed by colleagues / management, and an even larger number of respondents who said that they knew of colleagues who had experienced such pressure. A very clear majority of the respondents who knew about unwelcome pressure believed that reporting such behaviour would be frowned upon (in many cases because management were the ones behaving badly).Paul Evans, BECTU national official, supporting VFX workers said:"These results are very disturbing and we hope that MPC will agree to work with us on a full independent survey on this subject so that it can be dealt with properly. The VFX sector is now a central part of the UK film industry. It is astonishing that most survey respondents were frightened that MPC would find out that they are members of a trade union, and that there was a widespread fear of raising concerns, reporting unwelcome pressure and asking for a responsive management."MPC appears to encapsulate everything that is wrong with employment in UK VFX in microcosm – particularly the way the business is structured to pressure people into working long hours without being paid for overtime. In a few clear cases, respondents reported direct bullying and intimidation from managers."If the UK VFX industry is to retain the talent that it needs to survive and grow, it needs to be a race to the top, and not to the bottom. We need London to lose its reputation for excessive unpaid overtime, and this forms part of BECTU’s wider campaign to ensure that everyone in the film industry is paid for all of the hours that they work." BECTU is the media and entertainment union for the UKread the full article on BECTU's website here 

This Thursday and every Thursday, union members and other vfx people get together at our weekly lunch meet where we chat about things that are important to people in the vfx industry.

We will be meeting this Thursday April 14th  1:00 – 2:00 pm  @ Kingley Ct, Carnaby St. 

Look for the green flag!

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Thank The Union For Paid Holiday!

If you're on a short term contract (i.e. less than 1 year) at one of London's Visual Effects facilities, here's a question for you:

Why do the facilities give you four weeks paid holiday?

Two reasons... 

1) Because if the facilities gave you any less paid holiday, it would be illegal!

2) Because the media and entertainment union BECTU (your visual effects union) launched a legal challenge against UK legislation in 1999 taking the fight for freelance contract workers all the way to the European Court of Justice

BECTU was successful and the courts ruled in June 2001 that the UK government was in breach of European employment law in denying freelance workers and those on short-term contracts the right to four weeks paid annual leave.

So never forget, before June 2001 if you were a freelance contract worker, you were not entitled to four weeks paid holiday like other staff colleagues. Now, thanks to BECTU fighting for your rights, paid holiday for freelance contract workers is the law.

Do you want a good reason to join the union? That's a pretty good reason. How about these... 

Do you want to keep your four weeks of paid holiday? 

Do you think that businesses would like to get out of having to give you paid holiday if they could

Do you think their lobbyists are working on ways to erode or remove this benefit right now

BECTU is the only force that fights for your interests when legislation is reviewed or new laws come up for a vote. 

This is what the union does for us - Thank you BECTU!

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Support the union. Join now.

JOIN THE DISCUSSION! This week’s topic: Union Recognition Under Short Term Contracts

Union Recognition in an Industry with Precarious Short Term Contracts

One of the biggest obstacles to achieving union recognition for many workers in the film business is the rolling project based contract. As the majority of the main workforce for visual effects are not a full time employees, but on project based freelance contracts, it is normal to see VFX house grow and shrink with demand based needs. This usually means that Visual Effects personal change jobs far more frequently than other industries and thus union workers numbers shift between different visual effects companies. While initially it may seem more challenging to achieve union recognition with workers constantly being released and rehired; ultimately being in a union would actually be far more helpful in this situation than you might think. With union negotiations it would be more likely that contracts would be more consistent. For instance sick pay might be regulated for all union contracts no matter where the union employee works. That means company A can’t you make you wait a year to qualify for sick pay, while company B allows for sick pay after 3 months. The union could also negotiate for consecutive benefits, which means if company A doesn’t have work for 3 months and an employee goes to company B during the down time and then returns to company A as a rehire, that employee shouldn’t have to start from scratch to elect benefits and undergo another 3 month probationary period. So how would the union achieve this? Well obviously the end goal would be similar to other Hollywood Unions and have the majority of the work force unionised, so it wouldn’t matter where an employee works, their union contracts and benefits could go with them.  The most important thing is to stay in the union even if you change jobs. Even for non union shops, the union is beneficial to it’s members right away (see last week’s blog post). At union shops, even nonmembers receive better working conditions and pay than non union shops. Secondly is to open the discussion with other industry professionals about what improvements they’d like to see and how they could have a voice.  At the end of the day it’s the membership that will decide what progress is most beneficial and would lead them to have more fulfilling job satisfaction and working conditions. Thirdly is to be aware that BECTU has a good sized membership already that work at nearly every company in London. At the major studios and a lot of the smaller ones, members are not alone in their membership and it just might surprise you how many other members there are.  That said, this exactly why BECTU has to approach recognition at the right time to achieve the best results on their bids. Even if BECTU has the numbers, there has been precedent from other bids where-in companies unethically release enough workers through ending contracts in bid squashing attempts. As the majority of us are on short-term contracts this is something we must look out for and draw attention to when companies take this bullying tactic. Remember, we stand together. BECTU wants to make sure we achieve the best results for everyone, including working symbiotically with the VFX companies.Are you worried about union recognition on short term contracts? Want to have your say? Please come to our weekly lunch meet-up where we will be discussing this topic this week. Also please take our new poll below! We want to hear from you.

We will be meeting this Thursday March 3  1:00 – 2:00 pm  @ Kingley Ct, Carnaby St. 

Look for the green flag

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JOIN THE DISCUSSION!

What if I don't work much VFX overtime?

Not everyone has the same issues or problems while working in visual effects. There has been a lot of discussion on the topic of overtime, but what if you don't work a lot of overtime? What can the union do for you, you might ask. While we have answered this topic on our FAQ page, there are still many things that union can do for you.

  • When you join, you get access to lawyers and the experience of BECTU. They can help answer contract questions and generally advise you in all areas of UK working laws and employee rights.
  • If you have issues at work, BECTU can come and help represent you with your employer as your advocate.
  • You'll also be part of a growing network of UK colleagues who come together to discuss issues and talk about related VFX topics.
  • The union could negotiate to ensure our members receive credits on films, as other unions have organized for their members.
  • Furthermore there are a lot other benefits that collective bargaining can achieve beyond OT issues including better sick/holiday/flex-time benefits and redundancy packages in case of layoffs or better contractual notice (a topic we have recently posted about.) and lots of other changes that can improve your work conditions and strengthen the industry as a whole.
  • There are even some great discounts and offers that you as a member receive, including an Apple Store discount. See BECTU's website for details.

 

This is still something you can contribute on. Please come to our weekly lunch and discuss with your vfx colleagues what you'd like to see come out of an agreement between workers and visual effects companies. You are the union - get involved! Also, please Take our latest poll on contracts!

LOCATION CHANGE:

We will be meeting this Thursday 11 February  1:00 – 2:00 pm  @ Kingley Ct, Carnaby St. 

Look for the green flag

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What Kind of Contract Do You Have?

From our FAQ Page:

What if I don't work much VFX overtime?

Then you’re very lucky! However, remember that this is issue is not just about you – it’s about your friends and colleagues too.How many of them have you seen regularly working late without pay? How often do you see them queueing up for the company dinner in your office each evening, especially around a deadline? Do you feel comfortable about that? Try asking some of them about the comments from the MPC Variety article or the VFX overtime survey – how many of them are genuinely happy about working conditions in the VFX industry right now?You don’t need to be working excessive VFX overtime yourself to agree with us that the industry needs to change.

Discounted Union Membership for a limited time only!

   Normally, your first years membership in the union is £10 per month but for a limited time, we have a special deal: Any new members working in VFX who join the union this week (before the end of the day on Sunday 14th Feb) will be able to join for a rate of £7.50 per month for the first year of membership! That's an annual savings of £30!You can do this online as long as you...

  • put "VFX Branch" as the answer to the question "Branch - if known"
  • tick "Freelance" as your employment status*
  • on stage 5a of the online application, you use this Promo Code: PBSSFY

If you're not freelance, it's OK. BECTU will confirm your employment details once the application has been received.  If you prefer to fill in a form and post it, you can click the image below to download a form to print out.  

Could you use an extra £8,720?!

UK workers gave their bosses nearly £32bn worth of unpaid overtime last year – an average of £6,050 each if these hours had been paid – according to new analysis published today (Friday) by the TUC for Work Your Proper Hours Day.The report estimates that on average, London workers earn £20.45 per hour and work 8.2 hours of overtime per week - loosing out on £8,720 per year!That's a lot of unpaid overtime across the board for all industries here in the UK. We're guessing that if this report only looked at the Visual Effects Industry, the value of unpaid overtime to each vfx worker would be even higher!How much are you loosing out on? You do the math!imageFull report here:Workers contribute £32bn to UK economy from unpaid overtime

"This story only highlights what MPC wants people to believe"

A recent article in ‘Variety’ about the London company is being met with a storm of protest from within the VFX community. Commenters complain about a toxic corporate environment and describe deplorable working conditions.The Moving Picture Company (MPC) is said to have "managed to fly high without losing sight of crucial details, notably its people."Which drew comments in response that include:"Having worked at MPC I have to say that this story is hilariously inaccurate….in fact it’s the complete opposite of reality. Within the VFX industry they are known to be treat their artists awfully.""This story only highlights what MPC wants people to believe. Anyone who has worked there or knows someone who has, knows this story to be a PR exercise and nothing more."Jennifer Wolfe writes on AWN:"The real news is the 135+ comments that have been posted in Variety’s comments section, most of them describing deplorable working conditions, including massive amounts of overtime without pay and a toxic corporate environment."And VFX Soldier comments:"MPC is sort of the Walmart of the VFX industry: It’s a powerful company that treats it’s workers just poorly enough to where they can get the most amount of work out of them."Readers who commented on the article generally regarded the story as a "puff piece". Reportedly, huge weekly workloads of between 60 to 100 hours are "always risking deadlines and quality." Commentary ranges from outrage to anecdotal evidence."100 hour and over workweeks are the NORM… not just sometimes, all the time. People blocking the exits so you cannot leave until 3am dailies are completed is the NORM. Does this sound like a decent workplace? They BLACKLIST.""Talk about management practices, blacklists, bullying, things they’ve done which is illegalsuch as not keeping track of OT""Absolute nightmare. So many broken promises. Underpaid undervalued and treated like a slave. I was ill with stress multiple times, got RSI and entered work each morning with gut wrenching anxiety.""Most of these stories are true. MPCs working hours are beyond unrealistic and disgusting.""This puff piece was just the straw that broke the camels back. If Benson already knows what it’s actually like working there and is signing off on this kind of PR fluff then that’s depressing. If he doesn’t it’s just worrying.""Talk to your employees! Talk to the staff, to the artists, to the technicians. Let them come to your office regularly, they don’t bite: you’ll be immensely surprised of what goes on. And believe me: you’ll company will finally make proper use of its workforce and make way more money."One commenter encourages the readers "to try and improve the job and an industry that, reading the comments here, you clearly still care about."Late Friday the number of comments has reached 300.


LINKS:variety.com/2014/film/news/moving-picture-co-finds-valuing-artists-is-the-best-effect-1201346561/awn.com/news/workplace-conditions-mpc-called-poisonousvfxsoldier.wordpress.com/2014/11/06/varietys-mpc-puff-piece-reveals-vfx-industry-woes-few-solutions/